NINTENDO Wii CONSOLE SYSTEM + WII FIT BUNDLE & GAMES!
Nintendo
Wii and Wii Fit Bundle

You are buying an open box Great
Condition Wii console and a Wii fit bundle pack in retail boxesTested Working 100%..It is open box, we like to test them to make sure nothing was damaged
internally and externally during shipment to our store. Please note......We usually ship within 1-3 buisness day. This is free ground shipping, please allow 7-14 days upon receipt. We wanted to make not to customer because we want to make sure you understand. Our average receipt of item by customers is 5 business days. But there have been some occasions where it could take up to 11 days. We don't want a bad feedback because you get the item in 6 days instead of 3 daysSome customers have added weekend to the shipping time. For example they paid on Thursday. We take 1 business day. It is out by Friday. FedEx may deliver to you next Thursday. That is not 8 days. It is actually 5 business daysWeekends do not count for business days. We have express options available




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Product Features
- Interactive Gaming Fun for the Whole Family
- Includes Wii Nunchuk Controller, Wii Wired Sensor Bar, Wii Remote,
Wii Sports Game, A/V Cable for Standard TV Connections, Wii Stand,
Nintendo Wii Console, Carrying Case, Wii Fit Hardware - Games Included: Wii Fit with Balance Board & Wii Sports Game
- Features Wireless Gaming Capabilities, Slim, Lightweight Design
Product Description
This exclusive bundle comes with the Nintendo Wii console which includes Wii
Sports, a sensor bar, an AV cable, a Wii stand, a Wii remote and a nunchuk
controller for even more exciting game-control possibilitiesWii Fit: Get
fit with over 40 activities and exercises, including strength training,
aerobics, yoga and balance gamesChallenge your family and friends to get
in shapeCreate your own personal profile and set goals, test your balance,
track your progress with daily workouts and unlock new exercises and
activitiesWii 2-in-1 Accessory Bundle includes a soft and durable fitness
mat to keep the Wii Fit board stable and a high-quality nylon travel bag to
protect the Wii Fit board from dirt and scratches.

This Wii bundle includes:
Extra Nunchuck Gameplay The beta Body Mass Index graphWii Fit uses a unique platform peripheral called the Wii Balance BoardThe software can then calculate their body mass index when told the user's heightThe game has about 40 different activities, including yoga poses, push ups, and other exercisesFurthermore, Wii Fit allows its players to compare their fitness by using Wii Fit's own channel on the Wii Menu. Wii Fit tracks a user's "Wii Fitness Age" through a body test basing the result on the user's current age, weight and athletic ability. According to Shigeru Miyamoto when speaking to IGN during an interview at E3 2007, there were no plans to integrate WiiConnect24 functionality into Wii FitHe did note, however, that there could be possibilities to take advantage of the WiiConnect24 in the future, such as using the service to keep in contact with a doctor to help with rehabilitation, or with a fitness specialist to help with training exercises. Activities Training on Wii Fit is divided into four categories: yoga, strength training, aerobics, and balance gamesThe activities provide a core workout, emphasizing controlled movements rather than overexertionActivities include: Yoga Strength Training Aerobics Jogging Step aerobics Hula Hoop and Super Hula Hoop Rhythm boxing - similar to step aerobics but including the Wii Remote and Nunchuk to throw punches Balance games Ski jumping Ski and snowboard slaloms Heading footballs/soccer balls Table Tilt 鈥�The player must shift their balance to get balls into holes Tightrope Tension 鈥�The player must cross a tightrope avoiding the snapjaws Balance Bubble 鈥�The player attempts to navigate down a river in a bubble without bursting it on the sides Penguin Slide 鈥�The player has to catch fish while balanced on a piece of ice Lotus Focus 鈥�The player must remain motionless while looking at a flame New activities can be unlocked by gaining "Fit Credits", which are accumulated in the "FitBank", a small piggy bank dedicated to keep track of time spent on Wii FitMinutes of Fit Credits are equal to the number of minutes doing an activity rather than the number of minutes of overall game playAt certain stages, new yoga poses or muscle workouts are unlocked based on the total time spent working outBeing the best at an activity with a 100% score, or playing an activity a certain number of times unlocks more rigorous versions of that activity. Activity log Wii Fit also allows a player to keep track of activities outside of the game, which are then added on to the player's activity log, but not included in the daily exercise timeThese are divided into three categories: Light 鈥�guitar, piano, stretching Medium 鈥�cleaning, gardening, walkingpainting Heavy 鈥�sports such as football, tennis, swimming, cycling The time allotted to these are given a multiplier to show how they should affect the playerLight activities are multiplied by 0.5, medium activities by 1 and heavy activities by 2. Units The Australian, European and North American Wii Fit releases contain support for both imperial and metric unitsIn the Australian and European editions, if the user location is set to the United Kingdom, imperial units are used, with weight shown in the traditional British style of stones and pounds, otherwise metric are usedIn the version for the Americas, US customary units are used if the language is set to English If it is set to Spanish or French, then the metric system is usedThere is no way to change the unit set of the game without changing these Wii localisation settings. Development A Wii Fit demonstration booth at the Leipzig Games Convention in August 2007Previously revealed under the name Wii Health Pack, it was announced under its current title at Nintendo's E3 press conference on July 11, 2007 by famed video game designer Shigeru Miyamoto. At Nintendo's media briefing, it was demonstrated by Miyamoto, Reggie Fils-Aime and other participants. Wii Fit was first revealed as Wii Health Pack, by Shigeru Miyamoto, during a conference in mid-September 2006 Then described as a "way to help get families exercising together", the game idea had first been included in Miyamoto's original design document for the whole Wii Series, the entirety of which was scribbled onto a sheet of paper. As with other games designed by Miyamoto such as Nintendogs, the design of Wii Fit was influenced by activities in Miyamoto's daily lifeMiyamoto states that he and his family had become more health-conscious, going to the gym and tracking their weightHe found that it had become "fun over time to talk about these things", and as weighing yourself "didn't make much of a game",[13] they decided to build games around the idea to mesh with the concept. In an interview with Game Informer at E3 2007 Miyamoto revealed that Wii Fit had been developed with a "full-scale" team for a year at the time.[14] The Wii Balance Board had been worked on for "almost two years", and was inspired by sumo wrestlers' need to weigh themselves with two scales. 1) Nintendo Wii Console |
Nintendo's Wii video game system
(pronounced "we") is designed to attract people, regardless of their age or
video game experience, to sit down and play together--whether they're in the
same room or on different sides of the globeThe system's name reflects
this simple ideaIt's easily pronounced in a variety of languages, and the
distinctive spelling suggests two players side by sideThe two Wii features
Nintendo thinks will create new levels of gaming community are built-in
Wi-Fi access, supported by a new online gaming service, and Wii's intuitive,
wireless, motion-sensitive game controller.
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As with every new console release, much
of the buzz surrounds the specsThe system boasts 512 MB of internal flash
memory, two USB 2.0 ports, and a slot for SD memory expansionWii's
technological heart -- a processing chip developed with IBM and code-named
"Broadway" and a graphics chipset from ATI code-named "Hollywood" -- are
said to deliver stunning performanceInstead of a tray, Wii uses a single,
self-loading media bay that will play both 12-centimeter optical discs used
for the new system, as well as Nintendo GameCube discs
The real revolution in this system,
though, is its controller, called the Wii RemoteShaped like a TV remote,
it's been designed to be easily used by beginners and pros alikeSensors
determine the Wii Remote's position is in 3-D space, which means that
racing-game steering and a tennis swing, for example, are done through
movements of your hand rather than by just your thumbsWhat's more, a tiny
speaker built into the Wii Remote promises some interactive surround sound
experiencesThe controller also has a force feedback "Rumble" feature and
an expansion port for use with accessories, such as the Nunchuck, which adds
an analog thumbstick and trigger buttonsAn adapter that fits over the
Wii's wee remote will be available for those who prefer the feel of a
traditional controllerThe Wii Remote communicates via the Bluetooth
wireless standardUp to four remotes can connect to Wii.
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An Outstanding Games Launch Line-up
Each Wii will come with a game
compilation called "Wii Sports," including tennis, golf, baseball and
bowling games, that will show off the console's intuitive new controllerIn
addition to this, at least thirty titles are scheduled for release in U.S
by year's end; about half of that by launchThey are estimated to list at
$49.99Launch games include:
The Legend of Zelda: Twilight Princess


