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Saw V (Unrated Director's Cut)

Written by yanglu on March 30, 2009 14:43
America's Next Supermodel, American Idol (side bar: why is the US obsessed with putting ‘America' or ‘American' in the title of everything, are they afraid they will wake up and forget who they are? - I do have a theory on this,,, but moving on), BioWare holding public casing calls for fans to be faces in the game, SOE looking of EQesque babes This is an attitude (deeper than that, it's a disposition) which I'd suggest is rooted in developer practice generally, and computer games developer practice specificallyIt is a view which recognizes that which is scripted, modeled, or otherwise generated according to the practice of software development as seemingly both the (only) site of creativity and (therefore) the ultimate locus of valueCheap FFXI Gil are on hot sale on all servers, especially on American serversThey looked friendly enough--at least, no one had fruit ready to throw at usIt was simply kind of surreal, after reading the comments on TN this past week and hearing other things at the conference about the problems with game studies and developer/academic relations. 

After our "high energy" presentation, the questions were even strangerSomeone asked why humanities research got left out, and we had to say that we couldn't find it to be directly relevant on our top 10 list of bulleted pointsIan made the point, and I agreed, that doing the research for this panel made us think differently about academic researchWhile I'm not going to say that what we've done personally has no value, it was a definite challenge to try and make it *directly relevant* in a BULLETED POINT for developersAnd there are huge gaps in what we don't knowWhere is the research about sports games, to take just one example? Anyway, the point is, I enjoyed the exercise, and learned a lot from itI hope the audience did as well

But overall, I like to think that the attendance demonstrates that developers are interested in what academics might be able to tell them (again I will point out: no fruit was thrown)And all week, I talked with developers who were interested in what was going on with research, from the smallest to the largest companiesMaybe the issue is the "larger" communityIt's always easy to abstract and oversimplify at that levelBut I know that on an individual level, there are real conversations and collaborations going onI don't want this to turn into some rosy "it's better than we think" or "can't we all just get along" thing, but I do think that perhaps the situation is not as dire as it's hyped to beBut then again, I haven't gotte my evals back yet

You can Buy SWG Credits, a professional, loyal and reliable Final Fantasy XI Gil exchange corporation work groupWe are fairly confident that, in fact, Bob Moore is the brains behind the operation (Bob, if you're reading this, give me a call)But since we were uncertain about who was responsible for all the good work, we decided to grab as many of them as we couldEspecially those who, like Eric, are big fans of Jane Austen, have spent years living in Southeast Asia, and who hold the conviction that every American 13 year old should be packed off to live with a Third World family for a yearEric is particularly interested in quantititative methodologies of research in MMOGs





Saw V (Unrated Director's Cut) Reviews

Studio: Lions Gate Home Ent Release Date: 01/20/2009 Run time: 96 minutes Rating: Ur

Amazon.com

How do you keep a horror franchise going when your villain has been unquestionably and irrevocably killed off? That's a conundrum any number of genre series have tackled--to varying degrees of success--and the problem facing the sadistic Saw films in its latest entry, Saw VThe filmmakers' answer--faithful henchmen--is at first blush a savvy idea, as it allows the mayhem of original bad guy Jigsaw to continue unabated, despite the fact that he was dissected on a morgue slab in the previous filmSaw V extends the premise by having disgraced detective Hoffman (Costas Mandylor from the previous two films) don the pig mask to unleash horrific tortures on another group of seemingly unconnected strangersScott Patterson (Aliens in America) also returns as Hoffman's Javert, a dogged fellow agent who escapes death in the fourth film and an ugly fate in this entry to continue his pursuitAll the elements that have made the Saw series popular with horror fans--the elaborate killing machines, the trompe l'oeil plotting, and the sociopathic judgments handed down by Jigsaw--are intact in Saw V, which is a positive for its most faithful followers, but a negative for just about everyone elseSaw V covers no new ground, expands no part of the mythology of the series and seems perfectly content to present a lifeless retread of Saw III and IVIt also suffers from the absence of Tobin Bell as Jigsaw, who despite his top billing, is glimpsed only in brief flashbacksBell, who could be unsettling even in the stillest moments, gave the series a gravity that kept its least plausible moments in check, and Mandylor, though game, simply cannot provide the sameWhat's left is dreary and relentlessly downbeat, and to make matters worse, ends on an open note that clearly indicates that a sixth film is in the works, no matter how obvious that the diabolical ingenuity of the original Saw has been worn to the bone by its sequelsOnly diehard Saw fans need to sign up for this round of Jigsaw's games -- Paul Gaita

Beyond Saw V on DVD


Saw 1-4 (Amazon.com Exclusive) on DVD

Saw V the Soundtrack